Long Form Improvisation has always been a major interest of Loose Screws since our inception many years ago. The purpose of this page is to provide some information regarding our involvement with the improv form including our experiments and our productions. This section also details the history of Loose Screws, as some of it pertains to our forays into Long Form Improvisation.

THE EARLY DAYS (1993 - 1994)


     In the summer of 1993 Lyn Ackerman, manager of the now defunct performance space The Lizard Loft, contacted Harry Wong III about forming an improvisational group to perform several times a month at her space. Wong, excited about the idea but engaged in previous commitments passed on the request to R. Kevin Doyle.

     For some time now Doyle had taken over coaching a free improvisation workshop initiated by Erny Figueroa at the University of Hawaii at Manoa’s Kennedy Theatre. He was interested instantly and decided to form a group right away. Doyle invited a select few from the free improvisation workshop to join him in this new adventure. Six people were chosen. And with four other people through chance meetings the first version of Loose Screws had come together.

     The group, which included Britton Adams, Robert Bell, Stephanie Curtis (now Conching), David Oshima, Gabby Mendelsohn, Eric Schmiedl, Eden Lee Murray, Mike De Ycaza, Sean T.C. O’Malley, and Figueroa, debuted in July 1993.

     Doyle introduced the group with fourtwo-hour performances in the beginning with O’Malley opening each performance with original songs on the guitar. The shows consisted of a “cabaret style” long form entitled A Turn of a Loose Screw. This show asked the audience for a location and quirks for each member. The group would then perform a single character based on these quirks for the first act and for rest of the show. Through game scenes each character would try to incriminate each other of a murder until the lights went out. At that time everyone was given a piece of paper. Whoever received the “X” that character would die.

     For the second act Britton Adams, the detective, valiantly tried to recreate the events leading up to the murder with the help of the audience to determine the guilty party. Reviews were mixed. A Turn of a Loose Screw was not the success anyone in Loose Screws hoped it would be, with only a week of preparation and no formal understanding of the differences between short and long form improvisation under their belts. However, the group decided that it wouldn’t be such a bad idea to stick to this “cabaret style” of improv for a while until they got the hang of things.


The New Commedia (1994 - 1995)


     To great dismay, The Lizard Loft closed their doors in early Februray 1994. The first group of Loose Screws had some interesting times in the past few months. Between their debut in July and the end of the Lizard Loft Loose Screws went through several membership transitions. After the first four performances, Curtis (Conching), Doyle, and Schmiedl took a leave of absence from the group to work on another show.
Murray took over for one show, before she, too, left to work on another show. Bell and O’Malley now found themselves in charge of a smaller version of Loose Screws. From Doyle’s University of Hawaii at Manoa improvisation workshop the group recruited Paul Pinkosh, Janet Mikaelsohn and, eventually, Jonathan Schloss, Mendelsohn and Oshima left the islands as Curtis, Schmiedl and Doyle rejoined the group.

     In Loose Screw’s final month at the Lizard Loft, the group added Leigh Callahan and David Rosner. This looked like the end for Loose Screws, but it just so happened that the University of Hawaii at Manoa’s Department of Theatre and Dance had initiated a Late Night Theatre program. Curtis (Conching), Doyle and O’Malley, believing that a cabaret show would not be appropriate for this venue, proposed Give Us a Title: The New Commedia, later given the more arch title Write Before Your Eyes. Originally, the intention was that this would be a separate project from Loose Screws. However, as in improvisation, everything can change in a blink.


The New Commedia - Training and Development


     By this time, Curtis (Conching), Doyle and O’Malley realized that there was more to long-form performance than doing extended versions of cabaret games (ironically The New Commedia still used aspects of cabaret games, though they were better hidden than in A Turn of a Loose Screw). Several sources were used in developing The New Commedia as each member did their part; Future Screw Tony Pisculli exposed Doyle to Truth in Comedy by Del Close, Charna Halpern and Kim "Howard" Johnson. O’Malley researched Augusto Boal, Fo, and the invaluable Impro by Keith Johnstone, and Curtis (Conching) focused on developing a strong structure for this form.     

     During the training period, The New Commedia group focused on developing stock characters. Each member of the group formed 3-7 character "skeletons" that could be fleshed out in a performance through the use of a "spine," or overall objective. At first, the group focused on games that were presumably aimed at developing characters, but found these to be of limited use. It was far more useful to discover characters within scene improvisations, to base them on animals, or to observe people in real life.

     Other training included exercises such as the Conflict Scene from Truth in Comedy, and even attempted some psuedo-Harolds. The group also experimented with various editing and directing techniques; though this did not usually get much more advanced than "Don’t speak at the same time," and "don’t leave the stage blank." Word and Phrase association games were also an important element of training and company building. It was at this time that Curtis (Conching) introduced the concept of "the Golden Nubbie" to describe the theme of an association circle. Basically, imagine an umbrella. Each spoke of the umbrella shoots down from a central point and lodges itself firmly in the brain of one of the seven performers. At the central point, holding the spokes together is a golden Nubbie. Loose Screws also uses the term "seed" to describe this central idea.


The New Commedia – Lazzi


    
A final point of some interest in the development ofThe New Commedia was the introduction of the lazzi. In traditional commedia dell’arte, the lazzi were standardized bits of comic business that could be introduced at any time in the action. In The New Commedia, lazzi were mostly an excuse to introduce cabaret style events into the show. While several lazzi were New Commedia specific, several more came from cannon of cabaret games. Some of these adapted cabaret games included Flashback (where the phrase "I remember when…" sends the scene back to an earlier time), Rashomon (similar to Flashback, except we see the same flashback from three perspectives), and Slide Show (and its twin, Video, where a character on stage introduces new information through the use of the old Slide Show games). Non-cabaret lazzi were harder to find.

     This Isn’t a Whatever involved a player responding to another with the phrase "This isn’t a [fill in the blank]," at which point that’s exactly what the scene turned into. For example, saying "This isn’t a Tarantino movie" might result in a sudden, violent shoot-out in which all the bullets miss the two people on stage.

     Monologue was both an editing technique and a lazzi. Basically, an offstage character would walk in front of the scene (which would freeze as soon as s/he started talking) and deliver a monologue on pretty much any subject. The players in the scene would immediately incorporate some element of this monologue into their scene. There were about ten other lazzi, but these give you a basic idea of how they were developed and employed within the show. Naturally, it was important for the players in a scene with lazzi to use the information to move the scene forward.


The New Commedia - Structure


     After six months of rehearsal, The New Commedia structure was more or less cemented as follows:
     Audience Suggests a Seed - A section of the audience associates a word or phrase off this Seed, and five more audience sections associate off of each previous association. Actors take the stage and develop spine statements ("My Character wants to [fill in the blank]") based on the associations. They walk around, getting into stock character as the Emcee solicits a location, a fairy tale, a first line and a last line, then joins the players in walking around getting into character. One by One, each character walks forward and introduces itself by stating, in character, "I want to _____, like in that story [audience suggested fairy tale]." The idea was that the different perspectives on the fairy tale would provide the audience and the other performers with information about each character. After telling the story, the character would freeze and another character would introduce itself.

     When all seven characters had introduced themselves:
Supermarket scene #1 - In this scene, we meet all the characters at the audience-suggested location. The scene begins with the audience supplied first line. They set up relationships amongst each other and, ideally, a "big event" that will bring them together later. This segues into the first set of scenes:

Scenes 1-3: - Two of these scenes were two person scenes, one a three-person scene. No character that appeared in one scene would appear in another. Alliances were formed and the plot was aimed, ideally, at some future event. These scenes could occur at any location and frequently usedlazzi. This led to:
Big News scene - This was a round robin scene, which involved every character in a single location (not necessarily the original one). The first pair of characters would enter, and one would label the other with some hitherto unknown trait (typically a physical or mental quirk). The character that did the labeling would leave, and a third character would enter, whom the remaining character would label. The most recently labeled character would remain on stage, and each character would enter until everyone had been labeled with a new trait.

This would lead into:
Scenes 4-6- Again, two 2 person and one 3 person scene, as per Scene 1-3. This would in turn lead to:
Big Event! - Each character would enter this final scene with a piece of news or information that topped the previous person’s news. Typically, this scene ended with a bomb exploding. Supermarket Scene Redux -The initial supermarket scene was replayed using the changes in character established through the whole New Commedia. The improv was over when the audience-suggested last-line was spoken.


The New Commedia - Comments



     The New Commedia
’s initial run was from November 4-19, 1994.
     The structure ofThe New Commedia tended to be constricting. New characters were difficult to develop and the inability for characters in one scene to interact with characters in another scene resulted in a lot of plots, which, in turn, resulted in all the characters being blown up night after night.

     Some critics felt that the show also needed to turn to the audience again once the show had started, as the initial suggestions were the only ones solicited from the crowd. On the other hand, the show was a tremendous popular success. The strongest example of The New Commedia was transcribed from video by Sean T. C. O’Malley. Even Tony Pisculli, frequent audience member and future Loose Screw, wrote a paper about it.


Our "Harold" Period and the Commediette (1995 - 96)


     The cast of The New Commedia officially became Loose Screws Mark II (second version) at Honolulu’s First Night Celebration, though sadly, that occasion marked Heidi Schiller and Bridget Kelly’s final performance with the group. Bell, Curtis (Conching), Doyle, O’Malley and Webster became the core of Loose Screws and decided to seek other venues for the group. Returning group members included Adams, De Ycaza, Mikaelson, and Pinkosh, with Murray, Schmiedl and Schloss performing occasionally.

     Loose Screws primary venue during this period was Ward Rafters, a lovely attic playing space in a residential area of Honolulu. The group continued to perform The New Commedia as part of a two-act show, which included one act of cabaret. Unfortunately, the group soon learned how much they had relied on the original New Commedia teams’ unity for the form’s success. Not wanting to scrap the form entirely, the group reduced it to a shorter form dubbed the Commediette.

     Basically, this was the same as the New Commedia with a few less scenes. The core of the group decided that this would be a good time to pursue the Harold as a long-form performance. FollowingTruth in Comedy pretty religiously, Loose Screws started performing Harolds as the second half of their cabaret shows in the summer of 1995. The audience reaction ran the gamut from tremendous enthusiasm to something resembling the scene in "This is Spinal Tap" when the group performs Jazz Odyssey.

     Our one non-standard addition to the Harold was the use of Rick Murphy’s sound game as an opener. Mr. Murphy had conducted a two-day workshop in this period on sound-scaping and other improv techniques. The Sound Game involved asking a person how they felt, and starting a rhythm based on their response ("Blake feels Happy"). This technique became vital to Loose Screws in developing The Wake.

     The group continued performing Harolds, though with less and less enthusiasm, as it could not compete with the quick rush of cabaret laughs for performer satisfaction. The group started to break into two factions, those who favored cabaret games and those who favored long form work. Even with those differences Loose Screws pushed on.


The Wake
(1996)


     As Webster and
Bell prepared to leave Oahu in the summer of 1996, the core decided that they would like to experiment with a dance/theatre improv collaboration. Hooking up initially with Caroline Sutton and David DeBlieck, this improvisation form sought to explore the line between abstract and literal scene work.

     In its first incarnation, The Wake took a cliché (for example ‘Dogs of War") and a movement phrase. Using Rick Murphy’s sound game as a rhythmic starter, this new form would develop into an abstract series of images and some words around the cliché and phrase. The form was named The Wake for several reasons, including the idea of a boat leaving its trail in the water, the idea of waking up from a dream, and the idea of watching for the dead (the first few wakes had a ghostly quality to them).

     “The Wake” was presented once for an invited audience at Kapiolani Community College in the Spring of 1996 for an invited audience with a cast consisting of the basic core of Loose Screws ( Bell, Curtis, Doyle, O’Malley and then-new core member Pisculli) with DeBlieck and Sutton. It was quickly noted that the form tended to show off the weaknesses of the theatre improvisers as dancers. There was also some feeling that the form did not allow for a single individual to take the lead.

      Bell, O’Malley and Sutton, along with new participants Tammy Starr, Cora Yamagata, and Tamara Farnsworth, continued their explorations with this form for some months after the initial showing, though Bell’s departure and other projects eventually sidetracked The Wake.

     As of March 1996, Loose Screws has been discussing further exploration in this movement form for now.

Brainstormers - History(1996 - 1997)

     With Bell, Lee, Webster and Yeung, four of the groups "Big Guns," departing in the summer of 1996, Loose Screws decided to try and redefine itself. The core decided to have regular meetings, titled "fun fests," and to make membership in the group partially dependent on regular participation at these weekly meetings. In addition, the core decided to sponsor O’Malley in creating a new long-form improvisation form.

     During the spring and fall of 1996, Pisculli’s research into interactive theatre had led he and Doyle to teaching a form of improv called "endowment improv" in the Sunday workshops. This form of improvisation allowed for more satisfying long-form scenes and better quality time-slide work. Pisculli also looked into the work of Dan Goldstein, such as Commedia Dell’High School and SITCOM. This research, coupled with the new scene work techniques, led to the development of O’Malley’s Brainstormers.

     Rather than putting the cabaret gigs on hold while staging this new long form, the Core decided to audition both current Screws and new people into the show. Any members of the Screws who did not participate in Brainstormers would still be available for other gigs.

     After this audition process, O’Malley cast Michelle Dela Cruz, Julia Gilman and Shannon Winpenny. They, along with active Screws Anderson, Doyle and Pisculli, would form the Brainstormers group. Sadly, Anderson had to bow out due to other commitments, and improv powerhouse Stephanie Sanchez replaced him.

Brainstormers - Training and Development


     The initial work of the Brainstormers group was largely based on playwriting technique. The endowment scene work introduced by Pisculli was used as the basis for the scene work. One technique that proved useful in early training was "the Action story," a game that involves telling a story as a group based on what action occurs next.

     For example, if the first line is "John is opening Mary’s mail," the next person must provide a one-sentence action that would follow logically, perhaps "John discovers a love letter from her old boyfriend." The next action must follow from the previous action, and all actions must have consequences for the characters in the story.

     The Brainstormers group also worked on "intimate contact." Up to this point, love scenes, or even close relationships, had been played at arms length by the group. O’Malley encouraged the members to work familiar touch and stage kissing into the mix. Perhaps as a result, many of the “Brainstorms” were centered on romantic entanglements.

     The primary emphasis on character development in “The New Commedia” had been in developing stock characters for later use. For Brainstormers, O’Malley wanted the group to produce different characters every night as per the demands of the show. The primary character exercise was called "Character Cascade". A very useful exercise (though painful none-the-less), Character Cascade involves choosing two lines of dialogue ("You’re standing on my foot," "So make me move") and repeating them in pairs over and over again. The trick is, every time you say one of the lines, you must say it as a different character, using body, voice, attitude, status and whatever other tricks you may have to communicate this new character. O’Malley also had the group do a nightly question circle to help generate a company feel. The group used the Close/Halpern exercise called "Hot Spot" as a regular energy/mental warm up.


Brainstormers - Structure


     The structure of the Brainstorm was much looser than The New Commedia. The performers would enter the room forming a Kinetic Sculpture with weight sharing (each member would find a place of balance on in the sculpture and freeze, with members constantly being tagged out, which meant that weight was continually being redistributed with sometimes catastrophic results).   

     While this was occurring, O’Malley would solicit three suggestions from the audience: a name, a mood, and an action (i.e.: something that might occur between people that has ramifications). Once these were all provided, O’Malley would freeze the sculpture, the group would repeat the suggestions three times, and O’Malley would tag all but one performer out of the sculpture. O’Malley would label the one person left on stage as the name the audience suggested.

     This person would now initiate the Plot scene. Typically a two-person scene with some other participants this scene would employ all three suggestions from the audience, and set up a central relationship. After the scene reached a freezing point O’Malley would ring a bell to freeze it and solicit another name, mood and action. Two new performers would tag in for the two frozen performers, assuming their exact positions (a la Freeze Tag).

     These two performers would now initiate the Subplot scene, using the information provided by the audience. This scene would typically segue back to the plot sequence by some typical improv-editing device. At this point, O’Malley would again ring the bell and turn to the audience. The audience would be asked to provide a first question about what they, based on what had happened so far, were most curious about. If necessary, different performers would tag in for the players onstage, and the question would be answered immediately, propelling the show into a few more scenes, during which time the plot and the subplot typically started inter-relating (if they hadn’t already!). O’Malley would ring the bell one final time. The audience would now be asked to provide a second question about what they were curious about in the show.

     The “Brainstorm” would then be propelled along to a natural ending, typically by showing how the plot relationship had changed through the course of the improvisation. One of the most valuable improv tools employed in the “Brainstorm” was reincorporation, the idea that things can and should be brought back. Brainstormers also offered a minimum of outrageous information, preferring to stick a bit closer to reality than our earlier long-form work.

     Brainstormers became a popular and critical success for Loose Screws. Read the thrilling Honolulu Star-Bulletin review, or a feature article complete with pictures. The work doing Brainstormers changed the way Loose Screws approached cabaret. Basically, the techniques of reincorporation and slow scene starts could be applied to most cabaret games, especially soft-focus games. For the first time, Loose Screws decided to schedule a cabaret show in an actual theatre, specifically Windward Community College’s Little Theatre. The two-day show went quite well, and led to a new batch of secret gigs at one of the locations mentioned earlier in this history section on the first Friday of every month that continue to this day.

Loose Screws Sing!? (1998)


     In the Spring of 1998, the Loose Screws core again decided to sponsor O’Malley in the development of a new long form improvisation, this time a musical. The basic structure of Loose Screws Sing?!? grew out of O’Malley’s Brainstormers experiments and his desire to confront the challenge of staging an improvised musical.  Whereas Brainstormers asked the audience for input at several different points, Sing?!? only required input at the start of the show. 

     Host O’Malley would typically ask for an “action that occurs between people that affects their lives” and then ask for an unrelated word. Since all musicals begin with a song, and O’Malley wanted the opening tune to occur somewhat randomly, audiences drew from a series of colored cards. The cards dictated tempo, key, “faster, slower, or as it is,” and the second chord in the progression. In this way Plumb was given the basic building blocks of his opening number.

     The opening number was basically a two person song. Person A would enter in an activity and sing a simple un-rhymed song (all songs were un-rhymed) which would follow a “A-A-B-A” structure.  Basically, A is a sung line of a certain shape and tempo, and B is a bridge. Songs, including the opening song, required a change or revelation about character between the first and fourth line.  Typically, the bridge was used to lead to this change. After the first person sang in the opening number, a second character would enter and sing a different melody to the Plumb’s music, also in an A-A-B-A structure.  Both players would sing their opening A-A-B-A structure simultaneously to end the number.  Here is an example: (Male player enters, walking "weightlessly" and sings)
The gravity simulation chamber is the one place where I'm not a klutz
I hope I can see the general's daughter tonight at the big dance
If I can just talk to her without totally destroying the night
Then maybe I can giver this ring that my mother used to wear ...
(Female player enters, trying on shoes)
I don't know if I should wear pink ... or maybe blue ...
I hope that I see that cute private tonight at the big dance
He's so graceful ...  I see him there in that gravity simulation chamber
He's so smooth when he moves across the floor.
(Male player exits chamber and stumbles.  They sing the same lines together)

     In this case, the last two words of the second line are conveniently identical, creating a cool effect when sung together. This didn’t happen often, but was a sometimes goal of the opening number. The opening song would immediately leap to the scene described (in this case, the big dance), and the two characters would play a scene as perBrainstormers. A second scene would edit in with the subplot. 

     Any time Plumb felt like it, he could start playing, at which point the one of the characters on stage would have to sing.  Songs could be solo’s, duets like the opening number, or occasionally other variations. The only caveat was that the song had to produce a revelation or relationship change. At this point scenes with songs would edit in an out of each other continuing the story established in the opening scenes. 

     When Plumb felt that an ending had been reached, he would start playing the music from the opening scene again, at which point the original characters would “reprise” the opening song, except through their new altered viewpoint. For example, in the performance where the described opening song occurred, the now no-longer-klutzy private and his lady love were married in the course of the closing number. During the simultaneous reprise, the other three cast members would sing some sort of appropriate backing vocals.

     The primary criticism leveled against Sing?!? was that it avoided rhyme, and that the songs inevitably ended up sounding much the same. However, having established the structure, further experimentation will no doubt allow for a greater variety of songs, and the option to rhyme. At any rate, Loose Screws Sing?!? was a popular and critical success. (Read the Star-Bulletin feature article.)

The 5th and 6th Loose Screws Anniversary Shows: Hard Wood (1998)& Six Iron (1999)


     Starting with our fifth anniversary in July 1998, Loose Screws decided to put on an anniversary show. For Hard Wood (named so because the fifth year anniversary gift was – you guessed it – wood) the group asked the audience to bring an unusual object.  The audience gladly complied, and Kumu Kahua Theatre was filled with audience and wood.

     In July 1999, Loose Screws presented “Six Iron.” (named so because – you guessed it again – the sixth year anniversary gift is iron)Six Iron consisted of three sets, a short form set, a Harold, and an “audience participation” set.

Loose Screws: Masquerade (1999)


     Tony Pisculli directed the next Loose Screws long form experiment.  Pisculli, who had developed a strong interest in Commedia dell’Arte, wished to explore masked improv due to directing “Guano dell’Amore” for his MFA in directing. For his starting point in using this format, Pisculli looked into Joseph Campbell’s “Hero’s Journey.” 

     The show format eventually used the Brainstormers editing techniques and scene structure with a few additional changes. The audience was encouraged to bring unusual objects. At the start of the show, one of the objects was chosen as something that would be used in our hero’s quest. The audience was also asked to provide another piece of information to get the show started, but I can’t for the life of me remember what that was. 

     All five performers were masked to start. After the first few scenes, a hero was identified. At some point, an event in the show would lead to the hero being transported to an alternate reality. The hero would remain masked, while the other players would remove their masks, revealing red and blue make-up underneath.  These players would generally correspond to their character in the other world (a la “Wizard of Oz”), though they would be transformed in some way. 

     The alternate world could be nearly anything; the past, an “It’s a Wonderful Life” reality; the afterlife; literally another planet; etc. When the journey to the alternate world had somehow transformed the character, they would now return to “reality.”  The hero would emerge in the original world mask-less, while the other players would return in their masks. Now transformed by their experience in the other world, the hero would solve whatever problem had been created in the “pre-fantasy world” scene. The evening was complemented by a selection of short form games, performed in full make-up.

The Brink (collaboration with Cabaret Tiki; 1999)


     In October of ’99, Loose Screws collaborated with a local short play group named “Cabaret Tiki.” Featuring some instant plays, some rehearsed plays, and a variety of plays that attempted to walk the line between script and improv, this performance will be described in more detail at a later date.

The Last Laugh (Dec. 31, 1999)*


     At the end of the year The Last Laugh, another short form show, was the last improv show, perhaps the last theatrical performance, of the second millennium. Yes, it is at best a historical footnote*, but it’s ours and we’re glad to have it.

Game-o-Matic & Arena (2000 – 2001)


    
As a couple of new people were cast in the summer of 2001, Loose Screws prepared to perform a silent movie style improv show. The show never materialized. Instead, Loose Screws started a short form structure called "Arena."
     Now, Dan Kois, formerly of ComedySportz, joined Loose Screws in the winter of 2000 and brought with him a classic method of creating short form games calledGame-o-Matic. He also introduced a dozen or so other ComedySportz staple games. Since there was no desire to rip off ComedySportz directly, we developed our own competitive improv structure - Arena.

8 players started, 1 player won. Points were determined by audience response and by a judge. One audience members was deemed "Caesar" and had the right to save or slay players on occasion.

The format proved to be very popular, though we only ran it for about 8 months. We decided we wanted a better venue for our shows. Alas, such a venue was not to appear.

Screwbuki (2003 – 2004)


    
By 2004, it was clear that we needed to get a new long form show off the ground. What better way to start a new long form show than by reviving an old one and messing with it! Through sleepless nights and long “funfests”, Loose Screws pride and joy was born – Screwbuki. Screwbuki was the faster, leaner version of Loose Screws Kabuki (an earlier attempt to improvise a Japanese kabuki play). In fact, it was two different faster, leaner versions of Loose Screws Kabuki.

Screwbuki – Sewamono & Jidamono


    
The first act was a sewamono or "domestic play”. This was a play that occurred in a single location in "real time." The group had to develop several new long form edits to make this structure work, including a "push" edit, a hanamichi edit and a stalker edit.

Push Edit: Similar to a slacker edit, a performer enters and "pushes" another player out of the scene.

Hanamichi Edit: The hanamichi is a kind of ramp that leads up to a kabuki stage. Lacking this actual bridge, we would come to the corner of the stage and freeze in a random pose, which would indicate to the people on stage that it was time to exit. A new scene would begin fr om the freeze.

Stalker Edit: Players would enter from upstage, overhearing what was occurring in the previous scene. The players on stage would exit without noticing the stalker players.

     The first scene would begin with five people on stage. A focal character would be discovered.  The scene would shrink to a two person scene, one of whom was the focal player.  Thetakemoto (narrator) would identify a question surrounding the focal character - a question that the rest of the show would attempt to answer.  A related subplot would begin shortly thereafter.
     A koken (a conventionally unseen stage assistant) would provide music and the occasional special effect. The takemoto would provide "poetic" and literal narration and pose questions for the players to address.

    
The more "fantastic" of the two shows, jidamono followed a more "masquerade" like structure. One or more characters would typically transform into a ghost, demon or spirit, with appropriate make-up changes.
     There were multiple locations and scenes would sometimes leap forward years in time. Typically, the performance ended when the ghosts were defeated - or triumphant.

Harijuku All Girl Ninja Force (2006)

  
A show that has potential, but for right now let us not dwell on it.

Loose Screws Today(2007 – present)

           
     Loose Screws continues to strive on becoming the best improvisation group they can be. We perform regular at the first Friday of every month and develop new and exciting shows regularly. If you would like to come to one of our shows, please sign up on our e-mailing list on the Contact Us page.

(The Original Loose Screws)